Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

About

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.

Jianchun Chen, Yinda Zhang, Rohit Pandey, Thabo Beeler, Marc Habermann, Christian Theobalt• 2026

Related benchmarks

TaskDatasetResultRank
Human RelightingSubject #1
PSNR34.81
5
Human RelightingSubject #2
PSNR36.02
5
Human RelightingSubject 3
PSNR35.47
5
Human RelightingSubject #4
PSNR33.79
5
Egocentric Avatar ReconstructionEgoRelight Studio 1.0 (test)
Point-to-Surface Distance (Full-body)1.23
4
Showing 5 of 5 rows

Other info

Follow for update