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Differentiable Belief-based Opponent Shaping

About

Human coordination often relies on the ability to influence the beliefs of others through strategic action. In multi-agent reinforcement learning, opponent shaping attempts to replicate this influence, though existing methods typically operate within an opponent's parameter, policy, or value space. Meanwhile, belief-manipulation techniques in hidden-role games often rely on hard-coded objectives, such as deception or belief saturation. We propose Differentiable Belief-based Opponent Shaping (D-BOS), a first-order method that treats each observer's belief as the shaped opponent state and differentiates through $k$-step softmax-Bayes belief dynamics. Rather than explicitly rewarding deceptive or cooperative behavior, our method treats the belief state as the target for shaping. This allows the optimal strategy to emerge naturally from the environment's reward structure. This belief-space formulation provides an opponent-shaping signal by differentiating through opponent belief updates, and naturally extends to multiple observers by aggregating gradients over their individual inferred belief trajectories. Empirically, D-BOS outperforms PPO and BBM in hidden-role games, with the largest gains in mixed-motive settings.

Aarav G Sane, Karthik Sivachandran, Rohan Paleja• 2026

Related benchmarks

TaskDatasetResultRank
Social Deduction Game GameplayAvalon
Overall Win Rate55.7
13
Multi-Agent Reinforcement LearningMulti-Agent Coin Game
Coin Return-4.227
5
Opponent ShapingRescue-the-General (RTG) (test)
Win Rate20.5
5
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