Physical Object Understanding with a Physically Controllable World Model
About
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| 3D Object Manipulation | 3DEditBench | LPIPS0.161 | 12 | |
| Point-Prompted Segmentation | SpelkeBench | AR54.1 | 11 | |
| Object Manipulation | Tab. 1d Dataset | Mean Difference (Δ) ± SE0.143 | 6 | |
| Unprompted segmentation | SpelkeBench | AP35 | 5 | |
| Automatic Segmentation | Tab. 1b | Delta (Δ ± SE)0.14 | 4 | |
| Articulated object understanding | DragAMove | mIoU41 | 3 | |
| Point Segmentation | Dataset Tab. 1a | Delta SE0.058 | 2 |