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Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

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Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a $\geq 90\%$ success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.

Christian Scherer, Joe Watson, Theo Gruner, Daniel Palenicek, Ingmar Posner, Jan Peters• 2026

Related benchmarks

TaskDatasetResultRank
Sparse-reward manipulationSquare simulated environment
Success Rate94
6
Sparse-reward manipulationCoffee simulated environment
Success Rate96
6
Sparse-reward manipulationMug Cleanup simulated environment
Success Rate90
6
Sparse-reward manipulationThreading simulated environment
Success Rate92
6
Sparse-reward manipulationNut Assembly simulated environment
Success Rate40
6
Sparse-reward manipulationHammer Cleanup simulated environment
Success Rate100
6
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