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VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

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3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization. Our approach introduces (1) a prediction-error gating mechanism that asynchronously activates pruning based on per-Gaussian reconstruction uncertainty, and (2) a variational uncertainty head that models pruning decisions as latent variables with learnable priors. The free energy objective naturally balances reconstruction fidelity against model complexity through an information-theoretic lens. Extensive experiments on Mip-NeRF 360, Tanks&Temples, and Deep Blending demonstrate that VEDAL achieves 5.2x compression with only 0.31 dB PSNR drop, outperforming PUP 3D-GS by +0.05 dB at a higher compression ratio and LightGaussian by +0.35 dB at comparable quality, while maintaining real-time rendering at 185 FPS.

Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu, Shiting Wu, Xiujun Zhang, Zimeng Li, Xuhang Chen• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360
PSNR27.17
98
Novel View SynthesisTanks&Temples
PSNR23.48
5
Novel View SynthesisDeep Blending
PSNR29.25
5
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