Geometry-Aware Implicit Memory for Video World Models
About
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Action Accuracy | MIND third-person view (test) | Trans. Error0.0106 | 6 | |
| Scene Reconstruction | MIND first-person view (test) | MSE0.0614 | 6 | |
| Scene Reconstruction | MIND third-person view (test) | MSE0.0605 | 6 | |
| Action Accuracy | MIND first-person view (test) | Translation Error2.47 | 6 | |
| 3D Geometry Consistency | MIND first-person view (test) | Reprojection Error81.7 | 4 | |
| 3D Geometry Consistency | MIND third-person view (test) | Reprojection Error87.1 | 4 |