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Recovering Physically Plausible Human-Object Interactions from Monocular Videos

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In this paper, we propose RePHO, a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physically implausible artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework. We begin with a kinematic estimate and then refine it by training a policy with reinforcement learning (RL). This policy is optimized to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that can identify the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard HOI benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods. Project Page: https://dingbang777.github.io/RePHO/

Dingbang Huang, Etienne Vouga, Qixing Huang, Georgios Pavlakos• 2026

Related benchmarks

TaskDatasetResultRank
3D human and object reconstructionBEHAVE
CD Human6.82
11
3D human and object reconstructionInterCap
CD (Human)7.04
11
Physics-based Human-Object Interaction TrackingBEHAVE
Spatial Recall (Body)51.4
3
Physics-based Human-Object Interaction TrackingInterCap
Success Rate (Body)52.6
3
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