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REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

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Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on a novel rendering-free primitive importance metric. Our approach leverages an analytically approximated, rendering-aware Hessian field to quantify the expected perceptual error induced by the removal of individual primitives. By modeling the joint modulation of visibility, projection geometry and the content adaptive hyperparameter, we entirely bypass costly forward rendering passes and derive an anisotropic perceptual weight field that serves as a high-fidelity proxy for primitive importance. Extensive experiments across multiple benchmark datasets demonstrate that REFINE maintains highly competitive rendering quality while achieving a $3,000\times$ reduction in pruning-related computational complexity, translating to a practical $\sim 20\times$ speedup in device latency compared to state-of-the-art pruning methods.

Zhang Chen, Shuai Wan, Mengting Yu, Fuzheng Yang, Junhui Hou• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR23.38
323
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.34
228
Novel View SynthesisDeep Blending (test)
PSNR29.52
104
3D Gaussian Splatting PruningMIPNeRF-360
Time (s)2.55
20
3D Gaussian Splatting PruningTanks&Temples
Inference Time (s)1.36
20
3D Gaussian Splatting PruningDeep Blending
Time (s)1.42
20
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