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Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

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View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning-based methods, a common approach is to rely on SH. However, capturing high-frequency phenomena such as specular reflections demands high-order expansions, which increase memory usage and computational cost. Consequently, most methods employ low-order SH, which limits the ability to model complex view-dependent effects, resulting in overly smooth or diffuse representations. To address these limitations, we systematically evaluate a wide range of spherical functions in the context of scene reconstruction. Some of them are introduced to graphics and computer vision for the first time in this paper. Based on the insights from the experiment, we develop a novel spherical formulation, the Normalized Anisotropic Spherical Gabor function that enables efficient modeling and learning of high-frequency appearance effects while maintaining compact representation. Compared to existing approaches, our function achieves higher-quality reconstruction of view-dependent phenomena such as glints, while being up to five times more memory-efficient and more efficient to evaluate. We validate its performance in radiance-field reconstruction tasks.

Ewa Miazga, Jorge Condor, Piotr Didyk• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR24.79
323
Novel View SynthesisMip-NeRF360 (test)
PSNR28.46
90
Novel View SynthesisDeepBlending (test)
PSNR30.37
53
Novel View SynthesisDeepBlending
PSNR29.91
29
Neural rendering efficiency evaluationMipNeRF360
Model Storage Size (MB)320.4
6
Novel View SynthesisMip-NeRF360 7 scenes setting excluding flowers and treehill
PSNR30.14
3
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