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GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation

About

We present GHOST, a framework for learning visuomotor manipulation policies that generalize beyond the training distribution. GHOST factorizes control into (i) a high-level policy that predicts the next sub-goal as a distribution over 3D end-effector poses from multi-view RGB-D observations, and (ii) a low-level goal-conditioned controller that executes embodiment-specific actions. To condition image-based policies on 3D goals, we introduce a simple spatial interface that projects predicted goals into the image plane and represents them as end-effector heatmaps. Across a suite of manipulation tasks, this hierarchical factorization consistently improves performance and robustness compared to a flat Diffusion Policy. Further, we show that this hierarchical interface also makes it easy to incorporate human demonstrations without relying on (noisy) action retargeting. As sub-goals are largely embodiment-agnostic, we train the high-level policy on human video to specify how learned skills should be applied and composed, while keeping the low-level policy trained purely on robot data. This hierarchy enables adaptation to novel objects and task variations using a small number of human demonstrations.

Sriram Krishna, Ben Eisner, Haotian Zhan, Ying Yuan, Haoyu Zhen, Chuang Gan, Shubham Tulsiani, David Held• 2026

Related benchmarks

TaskDatasetResultRank
onesie-foldingfold-onesie (test)
1-step Success Rate100
4
onesie-foldingfold-onesie-ood Novel Object Instance (test)
1-step Success Rate100
4
Pick-&-Placeplate-on-table
Success Rate98.3
4
Pick-&-Placemug-on-table
Success Rate63.3
4
Robotic Manipulationhammer-pin
Success Rate70
4
Fold Towelfold-towel Novel Object Category + Skill Composition
Success Rate36.7
2
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