SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction
About
High-quality 4D head avatars from one or a few source portraits are central to telepresence, AR/VR, and digital-human interaction. 3D Gaussian Splatting (3DGS) has emerged as the dominant representation, with two complementary regimes (generalizable feed-forward predictors and per-subject refiners) maturing in parallel. However, existing feed-forward predictors are trained on a single dataset family with a hard-coded source count, inheriting the corresponding domain bias. Per-subject refiners require 300K--600K iterations and rely on adaptive densification that destroys upstream Gaussian layouts, preventing the two regimes from sharing a representation end-to-end. To bridge both regimes we propose SpatialAvatar-0 on a shared FLAME-mesh-bound Gaussian representation: a feed-forward generator with a parameter-free K-source mean-pool and a monocular-temporal to multi-view-spatial two-phase schedule that anchors against identity-prior collapse onto the smaller multi-view set. We further introduce a 10K-iter layout-preserving per-subject refinement loop that freezes the FLAME-binding and Gaussian count and replaces densification with a three-component anti-spike regularization. On VFHQ/HDTF cross-domain zero-shot we surpass the in-domain leader GAGAvatar by +1.5 dB PSNR despite never training on either test domain, and on the SplattingAvatar monocular benchmark we lead every reported metric, surpassing the 300K-iter GeoAvatar by +1.3 dB PSNR at up to 60x shorter per-subject schedule than common SOTA baselines. Website: https://spatialwalk.github.io/SpatialAvatar-0.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Cross-Reenactment | HDTF | CSIM90.5 | 32 | |
| Face Reenactment | VFHQ Self-reenactment one-shot | PSNR23.34 | 11 | |
| Face Reenactment | VFHQ Cross-reenactment zero-shot | CSIM0.675 | 11 | |
| One-shot Self-reenactment | HDTF | PSNR24.67 | 11 | |
| Monocular Reenactment | SplattingAvatar | MSE0.402 | 10 | |
| 3D Avatar Modeling | SplattingAvatar | Iterations1.00e+4 | 4 |