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NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

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Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability. Project page: https://zju3dv.github.io/neumeshplusplus/

Chong Bao, Yuan Li, Bangbang Yang, Yujun Shen, Hujun Bao, Zhaopeng Cui, Yinda Zhang, Guofeng Zhang• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360 (test)
PSNR26.34
228
Foreground RenderingDTU
Average Metric Value (Mixed)28.46
27
Novel View SynthesisNeRF 360° Synthetic
PSNR (Avg)32.32
11
Novel View SynthesisNeRF Synthetic 360° (test)--
10
3D Semantic ExtractionDTU 20
Percent of Favorite96
2
3D Semantic ExtractionNeRF 360 Synthetic 40
Percent of Favorite98.7
2
Texture PaintingSynthetic and Real-world 3D Scenes
Time (sec)1
2
Geometry EditingSynthetic and Real-world 3D Scenes
Execution Time (s)1
2
Texture Swapping and FillingSynthetic and Real-world 3D Scenes
Inference Time (sec)0.00e+0
2
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