Playful Agentic Robot Learning
About
Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Robot Manipulation | LIBERO-PRO | Task Perturbation Goal SR36 | 22 | |
| Robotic Manipulation | LIBERO-PRO six position-and-task cells | Object Positional Success Rate61 | 10 | |
| Robotic Manipulation | RoboSuite | Cube Lifting Success Rate42 | 4 | |
| Robotic Manipulation | CAP-BENCH 1.0 (test) | Lift Success Rate84 | 3 | |
| Close Drawer | Real-World (test) | Successes Count8 | 2 | |
| Real-world Manipulation (Average) | Real-World (test) | Successes Count15 | 2 | |
| Robotic Manipulation | Real-world | Pick Up Success Rate17 | 2 | |
| Robotic Manipulation | MolmoSpaces (in-domain) | Open Success Rate20 | 2 | |
| Swap Cubes | Real-World (test) | Success Ratio (Trials)7 | 2 |