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TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

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We present TriFlow, a new generative approach for producing compact 3D meshes with artist-like triangle topology directly from input geometry conditions such as signed distance fields. Our key insight is to represent mesh topology as a nearest-vertex vector field (NVF) defined over the surface, where each point encodes its association to the nearest triangle vertex in the local barycentric frame. We train a latent flow-matching model to synthesize this field, enabling topology generation conditioned on the input geometry. To extract a coherent mesh, we cluster surface regions using the generated NVF and guide a constrained quadric error metric (QEM) mesh simplification with topology-aware optimization. This yields output meshes that closely match the input geometry while exhibiting structured, artist-like connectivity. Experiments demonstrate that TriFlow achieves stronger generalization and significantly improved topology quality compared to state-of-the-art learning-based approaches, alongside 90% lower Chamfer Distance and an 8x speedup.

Haoxuan Li, Ziya Erko\c{c}, Daniele Sirigatti, Vladislav Rosov, Lei Li, Angela Dai, Matthias Nie{\ss}ner• 2026

Related benchmarks

TaskDatasetResultRank
Mesh ReconstructionObjaverse (test)
Chamfer Distance0.12
10
Pairwise Preference AssessmentPerceptual Preference Dataset
Geometry Preference Rate97.9
8
Mesh Reconstruction Topology and Efficiency AnalysisTRELLIS
Normalized Error (‰)0.00e+0
5
3D Mesh ReconstructionTRELLIS generated shapes
CD0.2
5
Mesh Reconstruction Topology and Efficiency AnalysisObjaverse
NE (per mille)0.1
5
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