Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM
About
Recent 3DGS-SLAM systems enable real-time operation by leveraging conventional feature matching or ICP-based tracking, thereby avoiding the heavy dense photometric optimization used in earlier approaches. However, feature matching remains prone to failure in textureless environments, while ICP-based tracking struggles in structureless or geometrically degenerate scenes due to ill-conditioned optimization. To address this issue, we propose Spectral GS-SLAM, an efficient yet robust tracking framework that integrates ICP with complementary feature-based constraints. Our method mitigates numerical instability by adaptively compensating under-constrained directions in degenerate scenarios, without interfering with the shared Gaussian representation used for mapping. We further introduce a Gaussian-aware planarity weighting mechanism that exploits the intrinsic covariance structure of 3D Gaussians to characterize scene geometry and guide information fusion. Extensive evaluations on challenging TUM RGB-D sequences demonstrate that Spectral GS-SLAM achieves real-time performance (40.14 FPS) while maintaining consistent tracking in both structureless and featureless environments. The proposed method preserves trajectory integrity in degenerate scenes while maintaining competitive performance in non-adverse conditions.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Camera Tracking | Replica | Average Tracking Error0.24 | 68 | |
| Camera Tracking | TUM RGB-D fr1 desk | ATE RMSE3.05 | 23 | |
| Camera Tracking | TUM RGB-D fr2 xyz | ATE RMSE1.75 | 23 | |
| Camera Tracking | TUM RGB-D fr3 office | ATE RMSE3.82 | 23 | |
| Tracking | TUM RGB-D No Structure (near) | ATE RMSE7.79 | 5 | |
| Tracking | TUM RGB-D No Structure near (val) | ATE RMSE9.66 | 5 | |
| Tracking | TUM RGB-D No Structure (far) | ATE RMSE16.85 | 5 | |
| Tracking | TUM RGB-D No Structure far (val) | ATE RMSE12.96 | 5 | |
| 3D Reconstruction | TUM RGB-D No Structure (near) | PSNR22.61 | 4 | |
| 3D Reconstruction | TUM RGB-D No Texture near | PSNR29.19 | 4 |