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Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

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Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($\sigma$) values, with no externally supplied mesh or shape prior. The reward model requires no pretraining, trains easily on a small set of preference samples, and yields robust improvement in 3D geometry. Working on an unconditional 3D-aware face GAN (EG3D), our reward reads the continuous 3D density field of the neural radiance field (NeRF) directly and supplies a geometry-only learning signal, requiring neither text conditioning, mesh extraction, nor multi-view rendering. A density-consistency constraint keeps the 2D appearance qualitatively similar while the geometry is reshaped, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66): the fine-tuned generator, trained from the preferences of a single annotator as a proof of concept, produces face geometries preferred by users in 74.4% of pairwise comparisons.

Archer Moore, Mingming Gong, Liam Hodgkinson• 2026

Related benchmarks

TaskDatasetResultRank
User preference studyUser Study 40 fine-tuned examples
Preference Proportion74.4
3
Image Generationresynthesised FFHQ
FID (FFHQ-50k)5.342
3
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