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Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis

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4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.

Yuankun Yang, Yi Wei, Wenyang Zhou, Li Zhang• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisNVIDIA (test)
PSNR26.75
29
Dynamic View SynthesisDyCheck iPhone Masked
mPSNR19.85
13
Dynamic View SynthesisDycheck iPhone
PSNR18.71
8
Dynamic View SynthesisDyCheck iPhone Unseen
uPSNR16.72
8
4D Scene SynthesisKubric-4D Covisible Region
mPSNR26.15
4
4D Scene SynthesisKubric-4D Unseen Region
uPSNR17.19
4
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