Motion Estimation Techniques for Volumetric Video Attribute Compression
About
Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of $55.3\%$, $42.3\%$, and $16.5\%$ over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Point Cloud Attribute Compression | Longdress | BD-BR (%)-34.7 | 6 | |
| Point Cloud Attribute Compression | Soldier | BD-BR (%)-74.1 | 3 | |
| Point Cloud Attribute Compression | Redandblack | BD-BR (%)-38.2 | 3 | |
| Point Cloud Attribute Compression | Queen | BD-BR (%)-63.1 | 3 | |
| Point Cloud Attribute Compression | Loot | BD-BR (%)-66.2 | 3 | |
| Point Cloud Attribute Compression | MPEG Point Cloud Soldier 10 (test) | BD-BR (%)-74.7 | 3 | |
| Point Cloud Attribute Compression | MPEG Point Cloud Redandblack 10 (test) | BD-BR (%)-30.7 | 3 | |
| Point Cloud Attribute Compression | MPEG Point Cloud Loot 10 (test) | BD-BR-46.5 | 3 | |
| Point Cloud Attribute Compression | MPEG Point Cloud Queen 10 (test) | BD-BR (%)-74.4 | 3 |