Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

Moving AI Lab

Benchmarks

Task NameDataset NameSOTA ResultTrend
Path planningMoving AI Lab Random maps
Average Sorted Elements (x10^3)21.12
7
Path planningMoving AI Lab Maze maps
Average Sorted Elements (x10^3)7.23
7
Path planningMoving AI Lab City maps
Average Sorted Elements (x10^3)22.77
7
Path planningMoving AI Lab StarCraft maps
Average Sorted Elements (x10^3)62.41
7
Path planningMoving AI Lab (Warcraft III maps)
Avg Sorted Elements (x10^3)18.96
7
Path planningMoving AI Lab Dragon Age: Origins maps
Avg Sorted Elements (x10^3)15.7
7
Path planningMoving AI Lab Dragon Age 2 maps
Avg Sorted Elements7,400
7
Path planningMoving AI Lab Baldur's Gate II maps
Average Sorted Elements (x10^3)16.56
7
Path PlanningMoving AI Lab Room
Average Scanned Vertices (×10^4)394.11
7
Path PlanningMoving AI Lab Rand
Average Scanned Vertices5.29
7
Path PlanningMoving AI Lab Maze
Average Scanned Vertices (×10^4)10.42
7
Path PlanningMoving AI Lab City
Avg Scanned Vertices (x10^4)6,785,300
7
Path PlanningMoving AI Lab SC
Avg Scanned Vertices (×10^4)1,856.44
7
Path PlanningMoving AI Lab WC3
Average Scanned Vertices33,200
7
Path PlanningMoving AI Lab DAO
Avg Scanned Vertices (×10^4)3.82
7
Path PlanningMoving AI Lab DA2
Average Scanned Vertices9,500
7
Path PlanningMoving AI Lab BGII
Average Scanned Vertices (x10^4)373.43
7
Showing 17 of 17 rows