| Task Name | Dataset Name | SOTA Result | Trend | |
|---|---|---|---|---|
| Path planning | Moving AI Lab Random maps | Average Sorted Elements (x10^3)21.12 | 7 | |
| Path planning | Moving AI Lab Maze maps | Average Sorted Elements (x10^3)7.23 | 7 | |
| Path planning | Moving AI Lab City maps | Average Sorted Elements (x10^3)22.77 | 7 | |
| Path planning | Moving AI Lab StarCraft maps | Average Sorted Elements (x10^3)62.41 | 7 | |
| Path planning | Moving AI Lab (Warcraft III maps) | Avg Sorted Elements (x10^3)18.96 | 7 | |
| Path planning | Moving AI Lab Dragon Age: Origins maps | Avg Sorted Elements (x10^3)15.7 | 7 | |
| Path planning | Moving AI Lab Dragon Age 2 maps | Avg Sorted Elements7,400 | 7 | |
| Path planning | Moving AI Lab Baldur's Gate II maps | Average Sorted Elements (x10^3)16.56 | 7 | |
| Path Planning | Moving AI Lab Room | Average Scanned Vertices (×10^4)394.11 | 7 | |
| Path Planning | Moving AI Lab Rand | Average Scanned Vertices5.29 | 7 | |
| Path Planning | Moving AI Lab Maze | Average Scanned Vertices (×10^4)10.42 | 7 | |
| Path Planning | Moving AI Lab City | Avg Scanned Vertices (x10^4)6,785,300 | 7 | |
| Path Planning | Moving AI Lab SC | Avg Scanned Vertices (×10^4)1,856.44 | 7 | |
| Path Planning | Moving AI Lab WC3 | Average Scanned Vertices33,200 | 7 | |
| Path Planning | Moving AI Lab DAO | Avg Scanned Vertices (×10^4)3.82 | 7 | |
| Path Planning | Moving AI Lab DA2 | Average Scanned Vertices9,500 | 7 | |
| Path Planning | Moving AI Lab BGII | Average Scanned Vertices (x10^4)373.43 | 7 |