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SOTA Humanoid Locomotion benchmarks and papers with code | Wizwand
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Humanoid Locomotion
Benchmarks
Dataset Name
SOTA Method
Dataset Name
SOTA Method
Metric
Trend
Results
Last Updated
Humanoid Randomized Task (OOD Sweep)
LSTM
Reward
-3.58
24
2mo ago
Simulation Plane
PIM
Success Rate (Rsucc)
100
10
2mo ago
Slope bridge unseen (test)
DreamPolicy
Success Rate
100
8
21d ago
RDT-Bench Average
Now You See That
Success Rate
98.9
8
3mo ago
RDT-Bench Platform
Now You See That
Success Rate (SR)
98.4
8
3mo ago
RDT-Bench Gaps
Now You See That
Success Rate
99.3
8
3mo ago
RDT-Bench Stairs Down
Now You See That
Success Rate
98.6
8
3mo ago
RDT-Bench Stairs Up
Now You See That
Success Rate
99.2
8
3mo ago
IsaacLab Unitree G1 Flat terrain, κ=4.0
DD-SRad
Return
5,473
6
27d ago
IsaacLab Unitree H1 Rough terrain, κ≈2.2
DD-SRad
Return
37.14
6
27d ago
Unitree G1 Locomotion Isaac Gym (Simulation)
PCHC
Average Stride
0.79
6
2mo ago
Simulation Narrow Gate
ADAPT
Success Rate (Rsucc)
80
5
2mo ago
Simulation Pole
ADAPT
Success Rate
98
5
2mo ago
Simulation Beam
ADAPT
Success Rate (Rsucc)
96.67
5
2mo ago
Simulation Hurdle
ADAPT
Success Rate (Rsucc)
90
5
2mo ago
Simulation Jump
ADAPT
Success Rate (Rsucc)
98.67
5
2mo ago
Walking motion random velocity command 1,024 environments
Hard-nullspace SILC
Action Jitter
3.03
5
2mo ago
Unitree G1 Simulation v1 (test)
SPRINT
Max Velocity (m/s)
5.9648
4
6d ago
Wave unseen (test)
DreamPolicy
Success Rate
100
4
21d ago
Balancing Beam unseen (test)
DreamPolicy
Success Rate
96.35
4
21d ago
Terrain In-distribution (deterministic evaluation)
MLP
Cumulative Reward
4.82
4
2mo ago
Randomized In-distribution (deterministic evaluation)
MLP
Cumulative Reward
5.32
4
2mo ago
Push In-distribution (deterministic evaluation)
MLP
Cumulative Reward
5.01
4
2mo ago
Flat In-distribution (deterministic evaluation)
Transf.
Cumulative Reward
5.02
4
2mo ago
Uneven Terrain & Disturbance Configuration Noise Case II
LCP
Joint Power
976.3
4
3mo ago
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